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Failure in Games

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Post  Admin_Acarl Sat Apr 25, 2009 5:01 pm

So, I went to the workshop this morning at EMPAC, and listened to Chris Crawford. While I don't agree with a lot of what he said, something he did say interested me. He talked about how the player should be allowed to fail. Not as in you respawn after failing, but imagine if in Mass Effect if you failed a mission, you would get a totally different outcome. Also, no matter what the main quest line is, when using a branching storyline, the choices should feel different, not just in what you do, but the mission you are called to complete, just like Star Wars: The Old Republic is reputedly doing. If you work on the side of the Jedi, you will never even see the quests that the Sith take on. Imagine if in Fable II that the main quest differed if you chose good over evil in more than just how characters react to you.

What do you guys think?

Admin_Acarl
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